On October 7th Emily Short came to Buenos Aires and gave a talk called The Uncanny Mirror: See you in the AI during MICA. The talk covered the ways in which the term AI is used by academia, videogame developers and the general public, before diving into explaining how our modeling of AI systems can reflect some ignored aspects of humanity. It used three of Emily’s projects as examples of what we can use AI for and what it can teach us about ourselves. What I found most interesting about the talk was the importance being conscious of our own biases so we don’t pass them on to an AI that will mindlessly reproduce them.
After the talk, there was an IF meeting of sorts in which people from the local IF got the chance to chat with Emily about our work for a bit. What follows are some links referring to IF works and resources that popped up during the talk.
IF Works
- Galatea is a conversational Inform7 piece by Emily Short. Available in English.
- Endure is a Texture piece about translations by Emily Short. Available in English.
- La noche del ensayo is a lengthy Inform7 piece by Guillermo Crespi. Available in Spanish.
- Manzana Misteriosa is a Graphic Adventure by Estudio Escabeche.
- Drip is a Twine piece made by Pablo Quarta during Twiny Jam. Available in English.
- Some IF pieces made in Twine and Gamemaker by Leno Heyaca Consol. Most pieces are available in Spanish, but her Global Game Jam games are available in English.
- IF pieces made in Twine by Soco Cinconegui. The Pendant is available in English, while Lookeate is available in Spanish.
- IF pieces made in Twine by David T. Marchand. All of David’s IF work is available both in English and Spanish.
- IF pieces that I made in Twine, Texture, and RenJS. Like Civilized People and Evita Sempai are available in English and Spanish, everything else has the available languages clearly labeled on the itch.io page.
Other IF and procedural works mentioned in the meeting were Dwarf Fortress, Event[0], Stories Untold, and Cypher.