Last Ludum Dare judging finished recently, my game Cheese Mountain, ranked fairly well, as follows:
#225 Theme(Jam) 4.00
#247 Humor(Jam) 3.18
#455 Fun(Jam) 3.22
#608 Overall(Jam) 3.22
#642 Mood(Jam) 3.06
#657 Innovation(Jam) 2.94
#741 Graphics(Jam) 3.00
#1888 Coolness 35%
I’m super happy with my ranking in Theme and Humor categories, because it was my first Ludum Dare. It’s also the first time that I finished a game all by myself.
What I wanted to do:
- A game controlled by the arrow keys
- In which mice pile on top of each other
- To reach the cheese at the top of the screen
What I got:
- A game controlled by the arrow keys
- In which mice pile on top of each other
- To reach the cheese at the top of the screen
- With really weird physics
- And a crashing game bug that I could never reproduce
Mistakes made and lessons learned:
- I have to start recording my progress as gifs, I found the most funny and strange bugs ever. But I never made gifs out of them. Oh, so much wasted potential!
- Inkscape is great for decent looking programmer art. I super recommend this blog if you are getting started.
- Construct 2 is great for people who are not me. I’m finally a competent programmer, which means that things that can be easily done with a bit of code turn into a titanic chore in Construct 2.
- Keeping the scope super small is a life saver. The game was finished in spite of switching from Construct 2 to Phaser and switching physics engines afterwards. It turns out Phaser Arcade physics is terrible with stacking objects, P2 actually worked, but it isn’t polished.
- I finally figured out how to prototype efficiently. Now I also know how to break a big problem into smaller ones without falling into analysis paralysis.
- Will I be able to apply my newfound skills in a group setting? Stay tuned for Global Game Jam 2016 to find out!
I tried to make a gif just now and failed. So I will leave you with a screenshot.
You can Play Cheese Mountain here.